![]() Dice Rooms now have a small icon in the corner of the room that denotes what the effect of the room is, inspired by this Steam Workshop mod.Grants a shield that negates the first damage taken once per floor.įor the current room, makes Isaac larger, allows him to crush obstacles he walks on, and grants +7 flat Damage and +30 Range.įor the current room, makes Isaac larger, allows him to crush obstacles he walks on, and grants +7 flat Damage and +3 Range.įor the current room, enemies are slowed, Isaac's speed is increased by 0.50, and his shot speed is decreased by 1.00. Taking damage may result in dropping a passive item.įully recharges Isaac's active item upon entering a boss fight. Using an active item will drop it onto a pedestal on the ground. Grants a familiar that transforms into another random familiar every 10 seconds. Bombs will no longer knock each other away. Removes the delay between bomb placements, allowing them to be placed rapidly. The familiar is randomized at the start of each floor. Spawns a familiar with a random tear effect. Taking damage has a chance to spawn a Rainbow Poop.Įnemies, enemy shots, tears, and pickups will briefly freeze in place at random intervals. Enemies can randomly become briefly charmed or feared. ![]() Spawns a fly familiar that orbits around a random enemy and deals 30 damage per second to enemies it comes in contact with. The tears copy Isaac's stats and most tear effects. Upon use, creates a stationary sprinkler that rotates and fires tears in 8 directions.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |